I’ve recently been working on a Xamarin.Forms project for Android and iOS and recently came across an issue that took some experimenting to get fixed so I thought I would share it for anyone else that might run into it.
Realm is a database designed for mobile applications and offers a safe, easy, non-ORM replacement for SQLite. The intent is that you can, for the most part, mark your data model objects as RealmObjects and Realm will handle all of the persistence for you. As with anything, it gets more complicated than that but so far it’s still much better for what I’m doing than SQLite. If I needed the ability to do offline synchronization with an online data source, I’d be looking at Azure Mobile Apps , but as I don’t I’m fine with what Realm will do for me.
Adding Realm to your Xamarin.Forms application just requires adding the Realm NuGet package to your projects. From there, you should be able to compile your projects without any issues.
However, if you have Continuous Integration set up to auto-build your projects and run tests with every build, it’s possible to run into an issue. I use Visual Studio Team Services to build all of my mobile projects and then deliver them to HockeyApp for beta testing. I’ll have to post more about setting up the Build Definition (the steps for building and uploading my compiled applications) but want to focus on the issue that having Realm in your projects has with the build process.
When you add Realm to your projects, it adds a Target as part of the package.
That step, called CopyRealmWeaver which copies RealmWeaver.Fody.dll as part of the build process. I won’t get into what Fody is but it’s a necessary part of using Realm. The XML found in the Realm.targets has the following inside of it:
<Target Name="CopyRealmWeaver" BeforeTargets="FodyTarget"> <Message Text="CopyRealmWeaver" /> <Error Text="Solution directory was not set. If you are building via xbuild, specify by adding a /p:SolutionDir=/path/to/solution/folder argument. See github.com/realm/realm-dotnet/issues/656" Condition="'$(SolutionDir)' == ''" /> <Copy SourceFiles="$(MSBuildThisFileDirectory)../tools/RealmWeaver.Fody.dll" DestinationFolder="$(SolutionDir)/Tools" /> </Target>
What this does is check to make sure $(SolutionDir) has been specified as part of the call to xbuild, or in the case of VSTS, msbuild. Provided that value has been specified, it then copies the RealmWeaver.Fody.dll from a tools directory in the packages folder into the Solution directory.
What’s wrong here
The problem here is that when compiling with VSTS, there is some step that changes the SolutionDir value to *undefined*. When I ran into this, it was especially weird as I couldn’t seem to find a reference to VSTS, build, and *undefined* anywhere. I did find a Stack Overflow post about Visual Studio replacing $(SolutionDir) with *undefined* which wasn’t the solution to my problem exactly but did get me on the right path. From there, I took a look at the call to MSBuild to see what was showing up:
2016-12-13T19:23:38.1392477Z ##[command]"C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe" "C:\a\1\s\src\Droid\MyApp.Android.csproj" /nologo /nr:false /dl:CentralLogger,"C:\a\_tasks\XamarinAndroid_27edd013-36fd-43aa-96a3-7d73e1e35285\1.1.1\ps_modules\MSBuildHelpers\Microsoft.TeamFoundation.DistributedTask.MSBuild.Logger.dll";"RootDetailId=39592de0-fb1c-4156-a73e-b2e8ee77129e|SolutionDir=C:\a\1\s\src\Droid"*ForwardingLogger,"C:\a\_tasks\XamarinAndroid_27edd013-36fd-43aa-96a3-7d73e1e35285\1.1.1\ps_modules\MSBuildHelpers\Microsoft.TeamFoundation.DistributedTask.MSBuild.Logger.dll" /p:configuration="Release" /p:_MSDeployUserAgent="VSTS_db204fe6-401b-4488-b9c9-02229bdeafd2_build_25_317" /t:PackageForAndroid /p:OutputPath="C:\a\1\b/Release" /p:JavaSdkDirectory=" C:\Program Files (x86)\Java\jdk1.8.0_102"
What I want to highlight from that call to msbuild is SolutionDir=C:\a\1\s\src\Droid. It seems like we’re specifying a Solution Directory, but the error shows us that somehow, that is being overwritten. So we need to override that overwrite and ensure a value is in fact being passed in.
Thankfully, the Build Xamarin project build step has a spot for Additional Arguments at the bottom. In this case, I set the solution directory to the directory of my overall solution file and where the tools directory containing the RealmWeaver.Fody.dll is at. The format of the argument is important so this is what you should be using (adjusting the path for your) tools folder location of course:
With that done, I was able to run builds without any issue. This seem to be an Android only issue so you shouldn’t need to change anything on your iOS build.